For anyone wondering "what the hell is xarian up to??"
Well my peeps.. it goes like this..
Few months back.. i was in serious danger of a massive burnout.. 3 years modding the same mod & no end in sight..
also many Vanilla flavored bugs that should not even exist coming back to bite hard.. & still being the only dev on this mod
kinda did me in for a bit.. at the time the Aroura guys& gals were running a XLR server.. i thought it best to hang back and "see"
how it all went.. pretty good actualy
well..compared to my nightmares about how it could have gone.. lol
So i get conflicting reports from many users.. some are enthrawled with the experience.. suffering minimal crashes & problems.. others.. well..
yeah.. don't ask.. i still don't understand why it went wrong for the few.. & then there was the guy who spent 5 hours copying every single file 1by1 then berated me the install took so long... (that's my personal fav, very amusing)
So.. to preserve what little there is of my sanity.. i put XLR aside for a bit.. & pursued some other things that ive been looking at for a few years.. (Stalker/Fallout3.. bita Doom3 muck-around).. Stalker & D3.. are a sinch to alter/mod.. well compared to FL at least.. Fallout3.. hehe.. im still playing with atm and has probably the most limitless possibility's of any game i've ever played.. It caters for both the explorer/Roleplayer & gun-nut in me.. lets not get started on mods.. i've wasted gigs since April getting my paws dirty with everyone's works.. learning the way (not much different to my old pal "morrowind".. same engine really) Females are catered for too.. probably more so than males.. its about 10-1 ratio on addons for female-male chars.. almost anything used in Oblivion has been converted too.. yeah.. lost in the woods lol...
But!! alas.. never fear!!.. YES.. i will be coming back to FL very soon, wispers on TSP tell me were about to get a new SDK (either that or I MAKE THE THING LOL) sometime soon.. or another JFLP (be better for me) with alot less errors in the main codebase.. many of wich are our main problems.. as i stupidly trusted the codebase to be "clean & error free".. well that's what a SDK is meant to be isn't it.. (giggles)
So long story short.. Im waiting to see what comes from the error code discusions.. & other subtle reminders the SDK is broken still..
When somthing is either agreed apon or released that constitutes a decent "stable" platform to mod from.. I'll head back into the lab with it in tow, and make a new mod from the ground up.. this time with all the proper information & alot of "pre-made" assets.. i estimate I'd have something whipped up in about a month or 2 after "that" day.. Im giving the community .. oh.. about 2 more weeks to come up with an answer to the SDK dilemma.. if nothing.. I'll use the latest JFLP (like originaly planned).
Now would be the BEST time to join me in the endeavor that will be the new XLR.. I need (off the top of my head here based on the past 3 years)
1. An IDS person/team to handle info's - it drags the coding process down basically - better a dedicated group (or one) with big imaginations
2. A "proofchecker".. some one to kick me when i get it wrong (lol) I vote for GreyWolf, but i dont mind if its someone else as long as you know your ****!
3. PR... yeah.. im crap at it.. need someone good at writing large posts of BS about not much at all... with pics (lolz)
4. A .Sur file Guru.. like almost every other mod has.. but us.. I refuse to tie myself down with the crap.. but some actually like the challenges faced in this field (why its so freakishly hard i'll never know..) Lancers new tool works well.. but not for "all" ships... yet
Modelers are always welcome.. so are models (WIP's accepted.. but might not be used) Just don't push the guy converting too hard.. or he might take another "break" .. I have more than i can handle atm.. but will always take a min or 60 to look at another work for them.. may even send it back with a spanking new texture... "may"
One day.. we'll crack the .dfm format.. on that day.. I'll need someone to teach me how to rig/animate models if i don't already know that by then from Fallout3 (FL3 uses Blender.. how very convienient.. hehe)
So peeps.. that's where i stand, XLR is far from dead, just in a cocoon awaiting a new metamorphosis. Plans are being layed out for the next version.. work is grinding on behind the scenes all them good things.. just a bit more reserved than normal as im learning a new (well not really new as i used to mod morrowind.. same engine) craft as well in Fallout 3, which im proud to say will be "the" other game Ive been pondering adding to my public works.
Cheers ya'll.. PM me anytime about anything.. exept spam.. me just hates spam...