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XLR Development Diary


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Xarian_Prime
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« Reply #45 on: January 27, 2010, 05:54:30 am »

Hotfixx patch in a few.. it will contain the following,

Updated market files
More equipment that didn't make the deadline..
a slight refinement of whats already available (powerplant thuster caps mainly..)
a slight docklock change, House battleship yards / fleet license.. not trader as is now
price value tweak.. probably not everything though

as i said.. its a hotfix mainly.. i don't like to leave things out.. but i said the 26th.. so she
was released on the 26th Cool
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Xarian_Prime
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« Reply #46 on: January 28, 2010, 07:02:06 am »

oh.. & restarts for the server savy... lots of restarts  Tongue including some "personal" ones
The equipment refereed to in the previous post are things like cluster/swarm missiles.. rockets..
& new torps & CD's.. & some hard to find specials that will be wreck only

Im also re-doing the wrecks, I "may" re-fix the 3 borderworlds that were stripped.. but that's on hold
whilst i decide if i really want to replant the stock.. or make something new out of them.. it has been a few
years since the original story Wink
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Xarian_Prime
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« Reply #47 on: February 04, 2010, 12:53:37 pm »

Ever wondered what happens when you tick off the server police NPC's ??
I was testing the new multi missiles out in the lab when i hit one.. lucky i was wearing
my special lab coat.. & was able to take the following pics.. before they fried me well & good..



The second pic is me launching all 5 variants at once.. a few times.. lol.. Game engine didn't even flinch.. hehe  Tongue

Market files and misc fixes almost done.. a few more hours i'd say, for now it'll still be basic.. & easy.. i'll save the
total lockdown of top line gear for the next version.. getting it all in the markets is more important than RP at this time.
Server pack will be a separate file, I want to play with the hook a bit more 1st.. & test all the shell restarts myself.
Borderworlds that were stripped (3) will remain that way until the V3b  Cool

Back to work then..  Wink
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« Reply #48 on: February 12, 2010, 01:08:00 pm »

Few things doin' this week..

A plugin to allow moor docking was released by Adoxa.. looking into this one over the weekend..
Lancer released the beta of hit sur maker.. results so far have been pleasing  Tongue
Setup planetform with new ships.. they no longer CTD on docking, makes me feel its a [ge_transport] problem
or something with the cargo pods.. manual scans show no errors.. probably a inbuilt .cmp problem
All commodities have been re-hauled, price & mass.. in the process of making new icons for all as well  Wink
Armour fixed (can't remember if that made the beta..) & new engines (pulsar/nebula ect..) finished.

Shiparch re-consolidated into 1 file.. was causing the game too loose mission property data regarding docking
I had Cali minor tell me the personal pod was to big to dock.. very amusing, fixed now, if anyone has same prob
after V3b dll do the same to fix, also open freelancer.ini & remove the extra shiparch.ini refs (_custom/_faction)

That is all..  Tongue
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« Reply #49 on: February 12, 2010, 08:37:28 pm »

Oh.. & i made some icons...  Tongue



working ingame.. got a ms3d template all sorted and ready to roll, hehe..  Grin many more soon... these were quite fun to make lol
& in breaking news.. Shol'va glider (SolC) textured & exported.. she'll be the new starting ship  Kiss
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« Reply #50 on: February 13, 2010, 03:30:21 am »

Heh, that alien looks great  Cheesy
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« Reply #51 on: February 13, 2010, 03:00:53 pm »

Hah nice Smiley
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Xarian_Prime
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« Reply #52 on: February 20, 2010, 10:09:57 am »

21/02/2010

As stated on the front page news.. I'm starting again from the ground up Cool
Here's a brief on what im keeping.. & what im dropping.. this is subject to change.

1st.. the bad news.. what im dropping & why...
Babylon, Startrek & Starwars are out, im a huge fan of all.. but with mods like freeworlds, WTS
& Lancer's mod doing a great job already of homage.. I feel it's no longer needed in XLR

Battlestar.. is staying.. no need to worry there as that's something I can't live without (lolz)
All the new Faction Eq is staying.. a few weps from the outgoing sections will be kept and renamed
to something else.. same for the eq.. so there will still be warp engines & such things.. just in a different "guise"

Our clan faction are staying [MERC], LLC, FFT, DVR & some of the new factions.. but not all of them
they can always be added back in latter if we really miss them  Tongue

New systems will be salvaged.. re-written & extended after testing of the codebase.
I will be spending the next few days consolidating the resources for easy integration into a new build

For now.. that is all. think it's time i got them big modding books back out.. and a few pens  Tongue
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« Reply #53 on: February 22, 2010, 12:51:49 pm »

Oh dear.. look what i found...



why this was tied to a NPC loadout.. i'll never know Tongue.. copied loadout into solar loadouts
& removed the cloak (& other things not good for bases).. took all of 2 mins

& boy.. do those Rhienland gunboats explode lol.. was just flying one and ticked of the navy
big bada boom hehe..
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