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XLR Development Diary
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Xarian_Prime
XLR Lead Dev - Keeper of the Dark
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Re: XLR Development Diary
«
Reply #30
on:
November 30, 2009, 01:03:19 am »
We have a MAJOR Problem folks...
Bw03 / 07 / 08 & 09.. all CTD.. n' bad too..
Could someone fire up the "last" current X and see if it's happening there as well?
I have a sneaky feeling its either a path.. zone.. or those pesky mining bases but as ive never
touched those systems.. its kinda hard to track.. If i still get the problem after a few more tries
I'm gonna wipe the systems clean.. and recode em without alot of the paths.. ect..
Tradelanes & bases possibly will be all that remain in the next version.. it could even be a field
I went to every system in the game.. only those 4 above had any problems.
Nailing the last of the errors here folks... sucks this had to be one of em.. as its a real pain..
everything else seems to be working sweet.. SP docklocking.. new territory data on the navmap
we lost a few gates & holes.. but only where it was "too" easy (& was causing pathfinding errors)
Also.. if anyone's seen the "Action" on TSP recently.. or met SolCommand on WTS.. you'll know that
The freelancer community has received a large injection of models over the past few weeks.. as such
I've started to work on them for XLR .. they need grouping & texturing as Sol don't do no texturing
there's even a sweet sleeper ship.. & he's made me some "V" Ships.. that are the first to be done
Think i might have to give Trooper a shake on this one.. as its all ms3d work.. fun! but very time consuming
Pics soon of the first "V" ship.. just have to resize it a touch..
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