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XLR Development Diary


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Xarian_Prime
XLR Lead Dev - Keeper of the Dark
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« Reply #30 on: November 23, 2009, 11:48:34 am »

Things i just got working.. although far from "intergrated".. Wink

dock_key.dll -> SP dock locking - planets/bases/Jumphole & gates.. + keys to unlock "mountable"
territory.dll -> defines the "territory" in nav & space via a .ini file (& .dll)
ammolimit.dll -> now each torp/missile/mine ect.. anything using ammo.. can be set at different max ammo

all 3 of the above .dll's are thanks to Adoxa.. Frack i love his work!  Tongue

All missile trails have been fixed.. Im stomping that ugly boxy problem where i see it...

Gateway.. just got a overhaull... Liberty & Rhienland gates removed, trading just got a touch harder..
The system now serves as a link between Bretonia & Australis... Im planning to remove and move some Jumpholes around in the next few hours.. the random wormholes may vanish as well..
Adminis & its J-holes will remain untouched.

Over the next few days.. Im reloading a few factions.. but "that's" a surprise  Wink
The New engines are working well... one can feel the difference.. im happy.. but it still needs work

Its nice to finaly have some time to play it propper again.. tweaking and fixing when i see it instead
of being in the middle of something and purely testing for a CTD  Tongue.. there are still a few probs.. one of
wich is why the gates/holes are being altered so heavly.. im hoping that'll fix most of our mainhouse problems.. "most"  Cool

as always.. any Q's just send me a message.. or start a thread.. its all good  Cheesy
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