Things i just got working.. although far from "intergrated"..
dock_key.dll -> SP dock locking - planets/bases/Jumphole & gates.. + keys to unlock "mountable"
territory.dll -> defines the "territory" in nav & space via a .ini file (& .dll)
ammolimit.dll -> now each torp/missile/mine ect.. anything using ammo.. can be set at different max ammo
all 3 of the above .dll's are thanks to Adoxa.. Frack i love his work!

All missile trails have been fixed.. Im stomping that ugly boxy problem where i see it...
Gateway.. just got a overhaull... Liberty & Rhienland gates removed, trading just got a touch harder..
The system now serves as a link between Bretonia & Australis... Im planning to remove and move some Jumpholes around in the next few hours.. the random wormholes may vanish as well..
Adminis & its J-holes will remain untouched.
Over the next few days.. Im reloading a few factions.. but "that's" a surprise

The New engines are working well... one can feel the difference.. im happy.. but it still needs work
Its nice to finaly have some time to play it propper again.. tweaking and fixing when i see it instead
of being in the middle of something and purely testing for a CTD

.. there are still a few probs.. one of
wich is why the gates/holes are being altered so heavly.. im hoping that'll fix most of our mainhouse problems.. "most"

as always.. any Q's just send me a message.. or start a thread.. its all good
