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XLR Development Diary


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Xarian_Prime
XLR Lead Dev - Keeper of the Dark
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« Reply #15 on: October 23, 2009, 10:27:46 pm »

This is starting to feel like my old job....  Tongue A story if i may to explain...

The audience sits in from of a large curtain before the show.. to them it seems nothing is happening behind the curtain
as they are all blissfully unaware of the chaos that is backstage and last minute prep before showtime.. Enter the Tech..
Arms full of wires/mics or whatever is needed at the time, scurrying behind the curtain in a all to familiar rodent impersonation all
whilst the curtain remains motionless every now and then catching the attention of a more aware audience member with a slight
shift every so often.. but not enough to herald the parting of set curtain instigating showtime..

This has basically been my week.. Thankx to the Awesome Adoxa (Jason Hood from QLD!! yay) this little Tech has been scurrying like a
Rabid Rodent trying to be the first to properly implement his changes into FL.. let alone XLR.. & for now.. its done, untill the next magic
.dll

Please give a big hand to our latest XLR "star".. Leveled/Switchable/Mountable ENGINES!!! & Powerplants (leveled now as well)

I also got a hold of Buck Danny.. and procured at least his permission for Epsilon assets.. the other 2 (Parabolix & Veral) are incommunicado
This permission was sought by Both WTS & us.. so expect some funky new ships in both mods apon next release.. I will be pixing them soon as well as the Asgard ships and Forsaken's ships (via subtle request.. lolz  Tongue).

Phew.. im off to nuke some ****.. just got FA for supcom few days ago.. like it hell better.. mods are awesome for FA.. hehe.. then its back to phototime as im taking a break from coding (probably.. not likely though) next 12-24 hours
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