
Well, well.. just when I think I've cleaned it all.. ordered it.. structured it...
Jigsawed it all back together.. BANG!.. nup.. CTD in the first 3 seconds of loading..
For 2 days.. this continued with error checkers showing 0 reasons, and eventually..
ended with me putting the new build aside, grabbing the beta & patch.. and redoing it all

But! Alas! It's done

not finished as yet of course.. still have all the lights and stuff to do
and im only half way though the market files, but Its working again with all the new stuff added
from the last build. Every ship in Shiparch.ini is now in a workable order.. and the exact same
order for every ship makes major overhauls easy.. no more trawling through the .ini jungle just
to change a few flight/cam params, I can now use templates with ease without fear of erasing
or corrupting ship data that may or may not be amongst the desired code..
If ye didn't know already.. freelancers data was written by a few different coders.. all with their
own "style" and order.. add that in with data taken from shippacks (another order maybe) and mods
and ye get a ripe mess!! Basically (in pure layman).. I just fixed that problem!.. lol, for our ships anyway...
And so.. after a few successful test runs and pics this morning (see FL ships pics thread) I picked up my jaw from the floor
(those HD texures.. OMG!) wiped up the drool from my keyboard.. and proceeded to grab Adoxa's fresh new .dll
This little puppy does a few sweet things.. but overall it enables "roll" whilst the mouse is active.. and freeflight is on
3.... 2.... 1.... BOOM!..

yes.. I've tested it thoroughly.. and im in love.... you really can weave through bases now.. its magic!
Finlay.. I found info on the correct encoding for FL sound on SWAT and have started the re-conversions already, as well as
reducing the file size, It should kill that "missing codec" message. Not overall happy with the sound quality now, but it's still rockin
for Freelancer.. and now i can fit "more" in.. hehe..

I also got rid of the sound error seen often outside of bretonia in XLR..
It was a test laser effect tied to the projectile that didn't end.. just kept looping.. eventually CTD'n you back to winsuck

So a small if not painful setback.. but the wagon rolls on
