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XLR Development Diary


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Xarian_Prime
XLR Lead Dev - Keeper of the Dark
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« Reply #15 on: September 11, 2009, 02:39:04 am »

I have decided on a little "plan" of sorts..  Tongue

Now i finally have X stitched back together (still haven't played it yet lolz) and everything
is now finally in its place and proper folder (reason why it was pulled apart folks  Cool )
I can begin the "real" mod.. yes i said "real" mod..  Kiss

Up till now (about 2 weeks ago basically) X.L.R. was a overblown testbench.. fun yes.. but still
very "loose" around the edges with bugger all consolidation and thought put into the where and why, compared
to what i can do/think up.. basically i was just happy having the new NPC's and not much was invested in look or feel..
Perfect example is the Federation.. I just chose ships according to size and plonked them in a loadout.. gave the feds a few eq/weps
and that was the end of that... about the only real "thought" was the special NPC's .. mainly SCAR ... now.. all this will change.. dramaticly!

During the rearranging of everything.. ALOT of the older (IE: WTS/TEKS/TNG) models were removed on mass..  to make way for the new
ones from BC/models please/Outalance/FallenWarrior/Major/Kreeargh.. & "more" *ALL* Factions were once again reduced to starflyers/CSV's or Liberty Elite's (safe loadouts!) and at moment it all looks a little ... same, same.. BUT.. there is a hell good reason for this.. now I can design proper fleets
and more importantly... * Patch them in as there done* which leads me to the good part..

A New.. leaner.. version of X.L.R. will be available soon for anyone Interested in taking part in the next phase of dev..  keep in mind.. she's
been stripped down to basics, more so than ever before, and there will be a fair few patches along the way to the final "public" build
(sometime early next year).. I "estimate" the final release to be around 500mb'ish and possibly the largest FL mod ever.. lol hence the X in
XLR.. been looking at other "Large" FL mods lately.. with the exception of our beloved WTS & Lancers S's mod.. (aint checked Nightstalkers yet..)
We should be firmly positioned in the top 20'ish this time next year.. and we have something they don't.. full working OSP & now we got ras's "trent the monkey king" to play with too.. and a ton of info on how to make "more" missions for SP.. (that man's a SP GOD!)

Yes im gloating.. hehe.. but it just kinda struck me.. I've got something to gloat about.. were being taken seriously these days.. and that makes me
a very happy modder.. and proud as **** too..  Tongue All i need now is for tose genius's to *stop* releasing awesome content and new hooks for a few weeks
and i can (maybe) finally get back into testing/Playing X myself.. (i still aint seen the HD textures yet.. and they were put in the day they were released!)

Oh, and Awesome to see new faces on the Forum  Grin especially the ones that have freely released resources for FL (my kinda modders!) I seem to
be the only voice here lately.. but don't let that discourage ye from posting anything folks.. this is OUR fourm.. I just keep it cobweb free.. hehe..
well.. try to anyways.. lol  Wink

& before i slink back into the lab for the night!.. (BSG ships tonight.. yay!) Please welcome our newest Dev.. Killer  Cheesy
Our Resident toaster (hehe couldnt resist..) has taken the Cylon ships under his .. erm.. whatever that thing is.. and is
learning the fine art of Hardpointing.. hope all is well m8.. take ye time.. I got the rest of the (colonial) fleet to HP on my end..
It'll take some time.. but the BSG ships are the first to enter the new build. and his help here is greatly appreciated  Grin
Next will be the Starwars ships.. followed closely by SG.. & so forth. Im leaving the Startrek ships for last.. as there are over 100..
including 4 Scimitar variants.. that just have to be seen to be believed!.. in fact alot of the StarTrek stuff is new even to me (concepts).
should be fun!

Peace Out.. and may the gods be with you..
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